The first two layers (F2L) of the Rubik’s Cube are solved simultaneously rather than individually. In the Orient last layer (OLL); Permute last layer PLL 4. PLL (Permutation if Last Layer): Correctly permuting the last layer corner & edge .. the F2L, know the Full PLL and 2 look OLL, and finally go for the full OLL too. So I’m really new to all these terms. Can someone explain to me what the acronyms PLL / OLL / and F2l mean? (And any others that exist).

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If you do UF’U2, you can turn this case into case 2 above. The two sections of the algorithm show the two steps in the same procedure as lll – the first bracketed section shows the pairing of the two cubies, and the second section shows the pair being inserted correctly.

This practise is called lookaheadand is vital if you want to achieve solve times under 20 seconds. This is g2l in Fridrich a method to solve the cube’s first two layers.

Solución Rubik: PLL OLL F2L | dasar | Pinterest | PLL, Cube and Cube pattern

As you might well imagine, this means that full CFOP has a lot of algorithms in it – one for every situation you might encounter. What’s even better is that these few algorithms are oll in the full CFOP method anyway, so we’re not wasting any time! But there seems to be a lot of wasted movement. Instead, a simple U’ before the algorithm means that when you then pair the red-blue corner and edge piece, lll avoid affecting 2fl blue-orange pair. Not only will it help you speed up whenever you find yourself with a dot on the last layer, but when you see this algorithm again during proper 1-look OLL, you’ll feel all smug because you already know it.

Welcome to the Speedsolving.

You have two options here. This idea does not mean that the previous advice of how to perform the algorithms is redundant. Don’t pl to align the centers pieces of the cube! They don’t look scary at all, and there’s even some triggers in there that you’ve already seen!

If you are thinking “how the dickens is anyone supposed to do this in 4.

Retrieved from ” https: It is recommended that you should start learning using the beginner method first, then use the Fridrich method once you have become proficient at that.

It consists of four steps: Well go ahead, but don’t blame me when you’re trying to make friends with other speedcubers and you have to listen to “Wait, do you mean COLL as in orienting and permuting last layer corners while preserving edge orientation, or just orienting the corners and preserving edge orientation but ignoring all last layer permutation? Just like the beginner guide, the rest of the last layer isn’t an intuitive thing you can just work out if you can, you and your mega-brain should probably be working for NASA or something.

At this pace, you remove the temptation to focus only on the pieces that you are currently applying an algorithm to, and you can easily be looking at the rest of the cube to find the next F2L pair. The algorithm page has each OLL algorithm ordered by the shape they resemble, so you can find which situation you need pkl. Step 1 – The Cross This step is the same as the beginner method – forming a cross on the first pol to get this: These steps are solved using only one algorithm each.

Go on, I’ll wait right here. Now, when you’re solving the cube using the full CFOP method, the whole last layer is supposed to be solved in two steps:. Speedcubing Guide So you’ve gone through the beginner’s method a few times, and maybe you can solve the cube unaided every time.

I have found that the next step F2L is a huge help for people to understand how to move cubies to where they want them, a skill that they can later use when returning to the cross. I know, I know, I said that F2L should be solved intuitivelyand that you shouldn’t rely on a big table of algorithms. The strategy here is to join a corner of the first layer with the edge that goes above it, then insert that pair.

Start using the algorithms page to learn each of the PLL algorithms.

What’s PLL / OLL / F2l ?

There are, however, a few situations you might find yourself in where this procedure is not quite so obvious. Here’s a similar example:. An intuitive way of thinking about this situation might produce something like the first algorithm, as it follows the usual principles of pairing d2l edge and corner piece and inserting them together.

Imagine that you have started with the white cross, your last layer will be yellow. Don’t worry if you struggle!

How to Speedsolve the Rubik’s Cube

The cases for this step can all be solved intuitively if you have enough experience. Wasting time is bad. The corner piece is paired with the edge piece, and the pair is inserted into the right place.